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Review

Atomfall review: intriguing concept, rough execution

Philipp Rüegg
25-3-2025
Translation: Patrik Stainbrook

Atomfall brings nuclear apocalypse to the tranquil English countryside. This British Fallout alternative tells a gripping story, but with all the stumbling blocks in my way, I struggle to fully explore it.

Atomfall was developed by Rebellion, the same studio that publishes the Sniper Elite games. As you’d expect, the levels are inevitably reminiscent of the sniping simulator. Instead of a gigantic open game environment, Atomfall consists of a handful of areas which, put together, would probably still be smaller than the world of Fallout 4.

This approach of not relentlessly railroading you is quite interesting, but it just isn’t implemented well at all. I feel like I’m filling out a tax return for a complete stranger, but the documents are just thrown at me blank and without comment.

If I were the protagonist, I’d write down important clues instead of keeping every note, no matter how confusing. To actually understand what’s going on, I have to make my own notes. And that’s exactly why games invented quest logs. For the last third of the game, I set the difficulty – split into Survival, Combat and Discovery – to the easiest level. This way, I both learn which clues belong to the main quest and where I’m actually supposed to go on the map.

True, I like exploring worlds without constantly being directed somewhere. But I just feel too lost in Atomfall. For the first ten hours, I mostly wandered around aimlessly. Mind you, there’s nothing wrong with that, this deserted northern English countryside is packed with charm. Rebellion has squeezed some amazing things out of its Asura engine.

What’s going on here?

So, unravelling the world’s secrets was clearly my main motivation. The game begins with a chiming in one of those iconic red telephone booths. A robotic voice orders me to kill Oberon. The voice doesn’t tell me who or what it is, let alone where I can find it. Practically every time I walk past a phone booth, it rings and the voice comments on what’s happening.

The Interchange is the closest thing to a fast travel system. I have to find various keys, security cards and batteries in order to use it efficiently while uncovering the secret of the entire Interchange. Batteries specifically restore the power at various locations.

Later, I even get a tool to divert the current, either to deactivate automatic turrets or open doors. As none of this is marked on the map, I have to make a mental note where I can unlock a door or flip a switch in the increasingly labyrinthine levels. Nevertheless, I dive ever deeper into the world. Even if I only read a fraction of the countless notes, more and more pieces of the puzzle come together to solve the mystery behind the Zone.

A bumpy ride

Unfortunately, the game puts a lot of stumbling blocks in my way. Atomfall wants to be a survival game too, so enemies are tough, ammunition and bandages are scarce and my inventory is small. There’s also a skill tree and a crafting system – both don’t really do much. The skill tree has very few useful properties, and I rarely crafted anything other than bandages.

The combat system remains functional until the end. I can’t thank Atomfall enough for the fact that I’m often left alone during my explorations. I really enjoy exploring the eerie remains of a disaster without being constantly attacked. Only towards the end does Atomfall actually increase the number of enemies. But since I’m also equipped with better weapons and more ammunition at that point, this fortunately isn’t too irritating.

The fauna gets annoying too. Voracious fish lurk in various waters, aggressive bees inhabit trees, and bats as well as rats bother me in caves – they all want a piece of me. Fending off bats with a kick is funny the first time, but it’s not really efficient. Later on, creatures just get annoying, like most of the enemies in this game. Just let me enjoy the apocalypse in peace, is that too much to ask?

Atomfall was made available to me by Rebellion. I tested the PC version. The game is available for PC, PS4, PS5, Xbox One and Xbox Series X/S.

In a nutshell

Charming, but as bumpy as a country road

Against all odds, the credits rolled across my screen after around 15 hours. I certainly could’ve added ten extra hours if I’d completed more quests – but I didn’t want to. I’m more interested in the different endings this game obviously has in store. Mind you, I’d prefer watching them comfortably on YouTube. Nevertheless, I’m glad I played through Atomfall. Yes, despite the useless hints, levels that are often confusing and a merely functional combat system, the game kept me hooked until the end.

This post-apocalyptic restricted area in a northern English backwater is refreshingly unique. Instead of the usual brown-grey wasteland, we get flowering meadows and pretty stone houses. In the end, the mystery surrounding the catastrophe is nothing I haven’t seen before. Still, I really enjoyed the way it was told and presented.

Atomfall has obvious flaws, but I can’t deny its charm. If you fancy a slightly different and more colourful post-apocalypse, I can still recommend Atomfall. Maybe just don’t wait as long as I did to lower the difficulty.

Pro

  • Fascinating world, invites exploration
  • Gripping story
  • Unique setting

Contra

  • Useless hint system
  • Idiotic enemies
  • Confusing world – requires navigational aid
  • Melee combat system imprecise and unsatisfying

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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