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Review

"Pokémon: The Treasure of Zone Zero": Between frustration and boredom

Domagoj Belancic
19-12-2023
Translation: machine translated

The "Pokémon" expansion "The Treasure of Zone Zero" offers a bland and sometimes frustrating experience. The game is only for die-hard fans.

I'm taking another trip into the world of pocket monsters to see if the DLC can iron out the massive problems of the main game a year later.

The story is annoying

The DLC takes me to two new regions. In the first part, I go on a school trip to the Kitakami region - a completely new game world inspired by the mountainous regions of northern Japan. In the second part, I visit the Blueberry Academy as an exchange student - an elite school that has built a huge underwater terrarium full of wild Pokémon for research purposes.

In the course of the story, I learn more about the legendary "Zone Zero" and the mysterious phenomenon of "teracrystallisation", which transforms Pokémon into living gemstones. I also make the acquaintance of five new legendary Pokémon. If you enjoyed the background story of the main game and like the fairytale-like stories about legendary Pokémon, you will also like the story in the DLC. Provided you can get used to the tough narrative style.

The open-world design is still sad and empty

One of the biggest criticisms of "Pokémon Crimson & Purple" for me was the soulless open world. On the one hand, I enjoyed the great freedom that the huge game world gave me. On the other hand, it was very... empty. It only served as a lifeless backdrop for the gameplay, which I could traverse with my flying Pokémon without any challenges. Unfortunately, this hasn't changed with the two new regions either.

The Kitakami region from "Turquoise Mask" is particularly disappointing. It is basically just a miniature version of Paldea. The map doesn't stand out visually or in terms of gameplay from the main game and bored me after the first hour of play. The fact that there is only one village in the whole of Kitakami, consisting of a few houses, is particularly dreary.

The concept of the underwater terrarium from the "Indigo Blue Disc" is a little more exciting. The artificial landscape of the Blueberry Academy is divided into four biomes, which are separated by white walls. The artificial separation of the climate zones has no playful effects - but at least it looks more exciting than the dreary mountain region in Kitakami.

Tiresome to-do list

The boring tasks illustrate how few exciting activities there are to complete in the game world. By the fifth repetition of "make a TM" at the latest, I'm no longer interested in the system. That's a shame, because BP points can be used to unlock essential upgrades.

Graphics and performance are still unacceptable

Graphically, not much has changed in the main region of Paldea. Kitakami and the underwater terrarium are also on the same level as the main game. So somewhere between PS2 and PS3 graphics. I'm not exaggerating.

The game environment is characterised by muddy and obviously tiled textures.

The absurd thing is that the game sometimes forces me to look at these drab textures. The camera often can't be optimally positioned during the frequent 2vs2 battles. So I have to look at the desolate ground and the unsightly grass instead of the Pokémon battles.

Everywhere there are corners and edges. Cliffs and mountains don't look like real objects.

Even the popular online raids are still technically unacceptable. If I want to take part in a raid, I have to be prepared for countless error messages and disconnections. Once I've made it into a raid, I'm confronted with jerky combat and noticeable lag. That's no fun.

Is everything so bad and annoying?

I would also like to praise the game's music in particular. During boss battles, the soundtrack delivers epic goosebump moments and while exploring the game world, the background music dynamically adapts to the current environment.

The game also comes up trumps with some surprising moments that bring variety to the trainer's everyday life. For example, I can use a new item to gain control of my Pokémon and run, fly or swim with them through the open game world. A fun and cute, albeit completely pointless, bonus.

Conclusion: Only interesting for hardcore fans

"The Treasure of Zone Zero" disappoints with an annoyingly narrated story, empty game worlds, repetitive gameplay mechanics and technical difficulties. Not much has changed compared to the main game. This is a shame, because underneath all the problems lies the still fun "Pokémon" gameplay loop, which would fit perfectly into an open game world.

If you enjoyed your time in "Pokémon Crimson & Purple" despite the problems and are looking for more of the same, you'll have fun with the expansion. Everyone else should give the DLC a wide berth and hope for the imminent release of a new and hopefully better quality "Pokémon" generation.

"The Treasure of Zone Zero" is available for the Nintendo Switch. The expansion was provided to me by Nintendo for testing purposes.

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My love of video games was unleashed at the tender age of five by the original Gameboy. Over the years, it's grown in leaps and bounds.


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