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Product test

Samsung’s monster monitor Odyssey Ark proved to be too much for me

Samuel Buchmann
9-11-2022
Translation: Katherine Martin
Camera: Kevin Hofer

The Odyssey Ark is Samsung’s largest gaming monitor. With its 55 inches and 1000R curve, it’s like being in VR – without the goggles. As impressive as that is, it’s not something I want for the long haul.

With the inception of the 55-inch Odyssey Ark curved monitor, Samsung has created a monster. I’d wanted to keep it on my desk for a couple of weeks, but two days into the review, I threw in the towel. The screen is just too big for me. Samsung calls it «immersive», which is true – and quite an experience when gaming. The problem is, I don’t want to be bound up in the clutches of the screen all the time.

Design: hopefully the table won’t collapse

The thing differentiating the Ark from a TV is its aggressive 1000R curve. This measurement indicates that the screen represents a portion of a circle with a 1000 mm radius. That’s pretty round. According to Samsung, it’s best to sit «at least 80 cm» from the monitor. So your desk needs to be not just stable enough, but low enough. Even at a metre away, the Ark still takes up your entire field of vision.

The materials are fine, the workmanship is fine – it all feels good. Just what you’d expect, given the price. And the edges are nice and thin. Just like with some of its TVs, Samsung has an elegant cable management solution for Ark: the One Connect box. The box bundles together all the input cables – even the power one – with just one cable leading to the screen.

Image quality: very good

The Ark is the first 4K monitor I’ve wished had a higher resolution. Its 55 inches are about as large as four 27-inch screens next to and above one another. This means the pixel density, at 80 pixels per inch (ppi), is similar to a 27-incher with Full HD resolution. Sitting one metre away, this doesn’t look cutting edge. For comparison, a 32-incher with 4K resolution has 137 ppi, a current MacBook Pro 254 ppi.

Gaming: quite the experience, but taxing

It’s great for adventure games, simulations and role-playing games, and I like the massive screen for strategy games too. In fast-paced racing games, it’s too much for me. In shooters, I just can’t keep track: glancing to the left and right isn’t enough to see the enemies at the edge of the screen. I have to turn my head, which is strenuous in the long run.

Office use: I give up

One potential solution would be to alter the image digitally or make it smaller, which I can do with the Ark Dial, a gigantic remote control. It allows you to set different aspect ratios and continuously scale the image size. Although this lets me simulate a regular, workplace widescreen, the rest of the screen is like a black hole sucking up my entire field of vision. Or a colourful hole, if that’s what you choose to enable in the settings.

I force myself to work on the Odyssey Ark for two days before having to throw in the towel. As well as the black hole effect, the pixel density is to blame for this. At this distance, it’s too low for me, especially when working with text.

Cockpit mode: help

The vertical «Cockpit Mode is» just laughable. I can rotate the Odyssey Ark 90 degrees, resulting in a vertically curved absurdity. Did I use the phrase «ergonomic nightmare» before? Well, Cockpit Mode is ergonomic hell. Still, putting the Ark in this format is perfect for the era of TikTok, Youtube and Instagram reels. Help.

Verdict: show over substance

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My fingerprint often changes so drastically that my MacBook doesn't recognise it anymore. The reason? If I'm not clinging to a monitor or camera, I'm probably clinging to a rockface by the tips of my fingers.


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