
Zoch Brainstorm 2.0
English, French, German, Italian, 2 - 8 Players
Here you’ll find the best Games of skill from Zoch. The ranking is based on the best-selling products from this brand within the category. In addition to sales volume, factors such as availability, pricing, and overall customer relevance also influence the order. For each product, we include a short description and the most important highlights from customer reviews, giving you a quick overview of the most popular Zoch options. This page always stays fresh and updates automatically.
In the center of the table, you will find a bathtub, a brush, a towel, a frog, and Balduin's spiritual girlfriend Babette. The rules are known from Geistesblitz. However, if a towel is on the card, the object that was last dried with the towel must be found. The color of the towel is crucial. Frog Quakulius requires that you call out the object. If it appears in its original color, the frog only understands a foreign language.

Zoch Brainstorm 2.0
English, French, German, Italian, 2 - 8 Players
Incredible how the wooden plate, freely swinging on the cork ball, takes on such tilted positions. Each move is a balancing act between thrill and physics. A truly quirky pleasure for playing, experiencing, and watching. Atop a wooden base sits a cork ball, on which a plate is balanced with 25 wooden pieces of varying shapes and weights. Players take turns removing one wooden piece from the plate without tipping it off the ball. If the plate tilts off the ball, the game ends. The winner is the one who has collected the most pieces by that point.

Cooperation and static skill are required, as every construction mistake means an additional floor must be added to the temple. Steady hands, a sharp mind, and mutual support successfully bring to completion what seems to be lost at lofty heights. Each move needs to be carefully considered, as even the selection of the construction task has its pitfalls: not only do temple floors change levels, but columns also ascend within the building. Menara is a masterclass static building game and a challenge for anyone who until yesterday had a steady hand.

In Crossboule, each player has their own set of balls. Unlike traditional Boule, the balls are made of soft material, making them flexible and squishy. They can be thrown onto benches, stairs, and shelves, depending on where the target ball is located. There are no limits to creativity. Every terrain presents new challenges for the players. The fun continues even in snow, rain, and water. With certain combos, players can earn extra points. The match is won by the player who wins two sets of 13 points each.

Hamster Wheel, figurine game, for 2-4 players, ages 7 and up. It’s a whirlwind of fun! Moved as if by ghostly hands, the hamster wheel follows the laws of gravity. How far will it spin? It's pure excitement! Because anyone who lets pieces tumble out of the wheel must put them back in later.
Warning! Not suitable for children under 36 months. Legal minimum age: 7 years. Players: For 2 to 4 players aged 7 and up. Playing time: 30 - 40 minutes. Dimensions: 6.9 cm x 34 cm x 34 cm. Weight: 1190 g.

Game of skill, Neptune is on the rampage. The rats leave the ship. The sailors are on the ropes and the cargo is sliding across the deck at full steam. Only steady hands can calm the waves. The players adventurously stow their cargo high up in the yards. In the process, many a hardened sea dog proves to be a light sailor who loses his balance even at half-mast. Those who defy gravity with a sure instinct and catch even outlaw cargo at lightning speed will go down in the annals of the seven seas as legends. Unrivalled in its features and technical sophistication, Riff Raff transforms every game table into the roaring sea bed of a swaying galleon. For 2-4 players aged 8 and over. Material: 1 wooden ship consisting of 10 pieces, 40 playing cards in four colours, 32 cargo pieces (four sets of eight shapes each), 2 wave stands, 1 set of instructions for play and assembly.

Players compete to elevate their pillars to the highest level of Villa Paletti. Whenever a player can no longer build a pillar higher, they may place a new plateau on the structure. This makes the magnificent building taller and more fragile. The new chief builder will be the one who successfully brings the most and most valuable pillars of their color to the highest level. Conversely, those who cause the Villa Paletti to collapse fall into deep disgrace.

Nine objects in five colors are placed in the center of the table. A playing card is revealed. It shows three items. The first player to grab the sought-after figure, which is neither in shape nor color on the card, wins the card. If a figure is depicted in its original color, it must be grabbed. If an owl is shown, the sought-after item should not be grabbed but called out instead. Many of these game rules are familiar from the game Geistesblitz. However, it's not just the four additional objects that bring a completely new dynamic to the game: When the witching hour strikes, because the ghost lands on a clock, the visible time on that clock must be announced, which varies from card to card. The magic mirror also has its surprises: as soon as it shows an object, only the mirrored object is of interest, and all other rules become irrelevant. Geistesblitz 5 vor 12 is a top-notch reaction game that offers wit and confusion.

Zoch Flash of inspiration 5 to 12
English, French, German, Italian, 2 - 8 Players