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Opinion

A year and a half after launch: Is "Two Point Museum" still fun in 2026?

Franziska Behner-Thang
22-10-2026
Translation: machine translated

Even smaller games are being supported by developer studios with new content for longer and longer periods. A current example: "Two Point Museum". After a year and a half, I am diving back into the museum sim to test the latest DLC. My conclusion: "More" is not always better.

Two Point Studios' games promise a special charm with their cute graphics, witty ideas, and cheeky dialogue. The museum sim "Two Point Museum" has been regularly supported by the studio with updates since its launch in March 2025. After a long absence, I am diving back into the sweet simulation game – and realizing that the studio has overshot the mark with the latest DLC.

Note: This article is not a traditional review with a star rating. I am taking a look at how the game is holding up after a year and a half and several updates.

Once upon a museum

The base game of "Two Point Museum" was already tested by my colleague Debora at the end of February 2025. Her conclusion: while the cuddly museum simulation doesn't captivate you in the long run, it offered entertaining and accessible fun even back then.

This is mainly due to the typical charm of the "Two Point" games and the many freedoms in the build mode that I have as a museum curator. I can create my own rooms for every exhibition or place the exhibits freely in the room.

My favorite is the man-eating plant that spits out its victims dressed as clowns. Thanks to various exhibits from all over the world, the museum becomes a colorful mix of a séance area with ghosts, frozen refrigerators, and Stone Age armadillo figures. As long as every exhibit has an information board and a donation box nearby, the money keeps rolling in.

To increase my museum rating, I train staff to become tour guides. This significantly increases visitor satisfaction. Knowledge is power! And above all, money. Even a year and a half after release, I still prefer to spend the earned cash on dangerous expeditions to find new exhibits for my museum. During these explorations, one of my favorite employees disappears every now and then or comes back injured. There's always some attrition.

The development of "Two Point Museum"

Since the release, there have been several free improvements and new content for "Two Point Museum". Thanks to self-checkout counters, I have less need for staff in the souvenir shop, can create more targeted job postings, and even unlock new endings for the campaign. In addition, there are bug fixes and four paid DLCs: "Fantasy Finds", "Zooseum", "Arty-Facts", and "Rides & Relics".

There are many items in the souvenir shop that bring plenty of revenue to the museum.
There are many items in the souvenir shop that bring plenty of revenue to the museum.

In the "Fantasy Finds" DLC, wizards, bards, and co. let loose on a map in the "Dungeons & Dragons" style. "Zooseum" also brings a new map, new museum experts and exhibits, as well as additional expedition destinations. Furthermore, I can nurse animals back to health and release them back into the wild, which stands out as a refreshing gameplay element. The third DLC, titled "Arty-Facts", puts various arts in the spotlight: from pizza sculptures to Shakespeare on stage, the heart of art and culture will rejoice here.

The first three add-ons have sensibly complemented the base game, as they fit well into the concept of a museum. The third DLC overshoots the mark.

"Two Point Museum" becomes a wild ride

"Rides & Relics" is the latest expansion available for "Two Point Museum". With an additional 5-star campaign, numerous decorative items, and all sorts of structures revolving around the fairground theme, I am unofficially promoted to amusement park manager. At its core, "Rides & Relics" wants to remain part of the "Two Point Museum" game, but it gets completely lost in roller coaster simulations and popcorn stands.

The new campaign tries to convey that attractions like a historic carousel and a tea cup ride are just the thing for the outdoor area of my museum. Unfortunately, even after several hours of play, I haven't understood the connection between a museum and an amusement park. Instead, with "Rides & Relics", I constantly have the feeling of playing two games at the same time. And neither of them feels truly polished because the developers want too much at once.

It's as if they really wanted to create an amusement park sim but didn't want to launch a new game for it. So, queue management, roller coaster blueprints, and a pirate ship ride are squeezed into the existing system. The result is a hodgepodge sim that doesn't follow a clear line.

What are a pirate ship ride and the Kraken attraction doing in the museum?
What are a pirate ship ride and the Kraken attraction doing in the museum?

When building a roller coaster with loops and speed boosts, I regularly forget that the museum is actually about cavemen, information boards, and dinosaurs. Between slides with melted cheese and mascot stations, the focus of the main game gets lost.

In the new amusement park, as I'm used to from other theme park simulations, I can adjust ticket prices, hire and train staff, and increase the satisfaction of my visitors through new items. But overall, the amusement park sim only scratches the surface. I miss the depth that other simulation games with a theme park theme offer. For example, I would like to offer salty and sweet popcorn at different prices and delve deeper into the economic aspects. But there is no room for that, because the basic museum mechanics must be managed in parallel.

"Two Point Museum" is still worth it – with one exception

The strength of "Two Point Studios" lies in the hilarious mechanics of the base game. New content should merge with them, as the previous DLCs have demonstrated. The mix of modern amusement park elements from "Rides & Relics" and a few loose museum tasks seems wildly thrown together and not cohesive. The older expansions solved this better.

If you also want to dive back into the world of "Two Point Museum", you can safely skip the latest update "Rides & Relics".

"Two Point Museum" and all DLCs are available for PS5, Xbox Series X/S, Switch 2, and PC. Sega provided me with the PC version for testing purposes.

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I didn’t have a Game Boy or a Super Nintendo as a child, and only joined the world of gaming at 15. I’ve been trying to make up for lost time ever since. But looking at the ever-growing number of game releases each year, it seems the entire industry is conspiring against me. 


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