Your data. Your choice.

If you select «Essential cookies only», we’ll use cookies and similar technologies to collect information about your device and how you use our website. We need this information to allow you to log in securely and use basic functions such as the shopping cart.

By accepting all cookies, you’re allowing us to use this data to show you personalised offers, improve our website, and display targeted adverts on our website and on other websites or apps. Some data may also be shared with third parties and advertising partners as part of this process.

Kim Muntinga
Review

"Adorable Adventures" tested: sweet, atmospheric and a little too well-behaved

Kim Muntinga
8-5-2026
Translation: machine translated
Pictures: Kim Muntinga

In "Adorable Adventures", I follow my nose through a beautiful natural setting as baby wild boar Boris. It's charming, atmospheric and often surprisingly warm-hearted, but the central idea wears thin faster than I'd like.

I'm standing in the damp grass with my legs that are far too short. In front of me, luminous scent particles dance through the air, a bush rustles somewhere and my little wild boar's trunk works as if my whole life depended on it. Which is true in a way. I am Boris, a newcomer, separated from my family and my best compass is my nose.

«Adorable Adventures» didn't win me over with big words in those first few minutes, but with a simple idea: I don't see the world like a human, but like a small animal that has to rely on instincts. Every smell becomes a scent, every rustle a promise, every step into the tall grass a small test of courage. This is charming, sometimes almost touching, but also risky. Because as cute as Boris is, a game cannot rely on big eyes and clumsy animations alone. At some point, the first «Oh, how cute» has to become a real adventure.

In the first few minutes, «Adorable Adventures» shows what it's all about: little discoveries, lots of nature and Boris' nose as the most important tool.
In the first few minutes, «Adorable Adventures» shows what it's all about: little discoveries, lots of nature and Boris' nose as the most important tool.

From a big wilderness dream to a small animal adventure

Wild Sheep Studio is behind «Adorable Adventures», a name that evokes a completely different memory for some. The French team once worked on «WiLD», an ambitious open-world project for the Playstation 4 that was rumoured for years and never released. Now the studio is returning with a much smaller game: a cosy adventure about instinct, orientation and family.

It is precisely this change of scale that arouses curiosity. The big wilderness fantasy becomes an intimate animal story. At the same time, I was sceptical: cuteness, scent trails and a touching premise quickly create sympathy, but don't automatically carry an entire game. If a game remains deliberately small, its few ideas have to work all the better.

The nose as the most important button

A lot of the game depends on Boris' sense of smell. At the touch of a button, scent trails become visible that run like glowing threads through grass, forest and caves. This is more than just a nice effect because it immediately suits the character: Boris doesn't orientate himself like a human. He reads the world with his nose.

The scent trails not only lead through the landscape, but also back to Boris' lost family.
The scent trails not only lead through the landscape, but also back to Boris' lost family.

This works best when the game doesn't just lead me, but makes me curious. When a trail intersects with a stronger track, winds around rocks or takes me briefly off the obvious path, the sniffing actually feels like searching. But as soon as I'm just following a trail of particles, the idea loses some of its magic.

Boris himself also thrives on this feeling. He scurries through the grass, slides down small slopes and squeezes through bushes as if every metre were a little adventure. This is charming as long as the clumsiness seems intentional. With mouse and keyboard in particular, however, I often found the camera control to be an enemy: too choppy, too unsteady, too unintuitive for a game that actually wants to flow. With a controller, «Adorable Adventures» feels much smoother. Suddenly, movement, camera and Boris' clumsy rhythm fit together better.

Not every perspective helps with discovery: Sometimes the forest literally gets in Boris's way and I had trouble turning the camera using the mouse.
Not every perspective helps with discovery: Sometimes the forest literally gets in Boris's way and I had trouble turning the camera using the mouse.

It gets more interesting when the trails lead to small situations: a sibling that is not immediately accessible, a diversion through the terrain, a place where I first have to find out how Boris is getting on.

When I find my brother Gary in a crevice, it's not a simple click event. I first have to gain his trust, solve a little puzzle about his favourite berries and then lead him safely back to base camp. These are not difficult tasks, rather gentle hurdles. But they give the walk structure and prevent me from just running from scent particle to scent particle.

The search for Boris' siblings works wonderfully when it produces little scenes like this.
The search for Boris' siblings works wonderfully when it produces little scenes like this.

Despite this, I have to say: the system never quite realises its full potential. The further the game progresses, the more predictable the scent trails become.

Between idyll and scorch marks

Luckily, the world carries some of what the mechanics sometimes leave behind. «Adorable Adventures» takes its inspiration from the French Cévennes National Park and turns it into an astonishingly beautiful, harmonious landscape: light-coloured limestone cliffs, dense forests, narrow streams, soft light and paths that naturally wind their way through the surroundings.

This nature is not just a feel-good backdrop. The forest fire that separated Boris from his family lies like a shadow over the journey. It doesn't make the play gloomy, but it does give it a melancholy undertone. Amidst all the warm colours and peaceful sounds, there is always a reminder of why Boris is travelling alone in the first place.

The scorch marks give Boris' journey a melancholy undertone without turning «Adorable Adventures» into a gloomy drama.
The scorch marks give Boris' journey a melancholy undertone without turning «Adorable Adventures» into a gloomy drama.

I feel the atmosphere most strongly in the sound. Wind, insects, distant chirping and the rustling under Boris' hooves intertwine pleasantly. The music remains restrained and leaves space for nature. There are moments when I simply let this have an effect on me and enjoy it.

These are the moments when «Adorable Adventures» is at its strongest: when I'm not rushing, but simply drifting through this world with Boris.
These are the moments when «Adorable Adventures» is at its strongest: when I'm not rushing, but simply drifting through this world with Boris.

Max (short for Maxime), the park ranger, gives this animal story a human frame. His English voiceover commentary (voiced by Joshua Manning) responds to Boris' discoveries and often sounds like careful observations from a nature journal: warm, attentive, never mocking. It works well when he accompanies rather than explains. Then his voice complements Boris' silent perspective without drowning it out.

Sometimes, however, the narrative slips too much into documentary and comments on things that I would have preferred to discover for myself. This isn't permanently distracting, but it shows how careful a game that relies so heavily on instinct and atmosphere has to be.

A short trip, not a long march

After a good three to four hours, Boris' main journey was over for me. That's short, but not automatically a problem for this game. In fact, I had the feeling that «Adorable Adventures» works best within this compact framework. The central idea probably wouldn't have lasted any longer. The snooping wears off too soon for that, and the little puzzles remain too cautious.

The sibling search remains playfully simple, but the little quirks give it enough personality.
The sibling search remains playfully simple, but the little quirks give it enough personality.

I liked the fact that the search for Boris' siblings is not just a simple checklist. The game tries to give each of them at least a little characterisation: the shy sister who needs to be gently enticed first; the cheeky brother who needs a sporting challenge. These are not in-depth character studies, but small portraits. And they are enough to ensure that the encounters don't feel interchangeable.

Collectable smells and found objects give the world more context, but don't carry long beyond the main journey. In this odour bar, I can also ignore odours if I know enough about them.
Collectable smells and found objects give the world more context, but don't carry long beyond the main journey. In this odour bar, I can also ignore odours if I know enough about them.

I tended to take the side activities with me when they were just on my way. Photo tasks, collectible odours, Maxime's journal, park maintenance or time races didn't pull me hard enough to specifically work through everything. They work well when they sharpen my focus on my surroundings: a photo here, a smell there, a brief moment in which I become more aware of a place.

If you want to see everything, it takes about six hours. For twenty euros, that's not much, but even a short book that you won't forget justifies its price. With «Adorable Adventures», however, I feel the tight scope more clearly because the central idea wears thin early on.

The family reunion is not a big dramatic bang, but a quiet, warm conclusion to Boris' journey.
The family reunion is not a big dramatic bang, but a quiet, warm conclusion to Boris' journey.

«Adorable Adventures» was provided to me by Wild Sheep Studio for the PC. The game has been available for PC, PS5 and Xbox Series X|S since 30 April.

In a nutshell

A short journey with a big nose

"Adorable Adventures" is a beautiful, warm-hearted cozy adventure that is particularly convincing when I get into its calm rhythm. Boris is immediately a likeable main character, the world is atmospherically designed and the idea of reading a landscape via smells instead of classic waymarks fits in wonderfully with the animal perspective.

However, the game cannot fully utilise this idea. The scent trails become predictable over time, the puzzles remain very cautious and the side activities rarely give me a strong reason to stay in the world any longer. The camera movement with mouse and keyboard also repeatedly disrupts the flow, whereas the game feels much more rounded with a controller.

Nevertheless, I enjoyed following Boris' journey. "Adorable Adventures" is not a great wilderness epic, but a short, loving excursion through a beautiful natural setting. For twenty euros, the scope is tight, but anyone looking for a relaxed, atmospheric game for an evening or two will get a little adventure with heart, hooves and a very good nose.

Pro

  • Boris is a lovable protagonist with a lot of charm
  • Sense of smell strongly matches the animal perspective
  • Beautiful, harmonious natural scenery
  • Sibling encounters provide emotional anchors for the journey
  • Compact playing time basically fits the concept

Contra

  • Scent trails become predictable over time
  • Puzzles remain very light and careful
  • Secondary activities only motivate to a limited extent
  • Camera control with mouse and keyboard often awkward
  • A tight scope for twenty euros
Header image: Kim Muntinga

18 people like this article


User Avatar
User Avatar

My interests are varied, I just like to enjoy life. Always on the lookout for news about darts, gaming, films and series.


Review

Which films, shows, books, games or board games are genuinely great? Recommendations from our personal experience.

Show all

These articles might also interest you

  • Review

    More freedom, less bite – Styx: Blades of Greed review

    by Kim Muntinga

  • Review

    Wreckreation is more of a sandbox than a racer

    by Kim Muntinga

  • Review

    Replaced review: a cinematic 2.5D platformer with heart

    by Philipp Rüegg

3 comments

Avatar
later