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«Age of Empires» developer: «Which is the best game in the series? That’s like asking a parent which of their children they like best»

Philipp Rüegg
21-2-2022
Translation: Veronica Bielawski

Bruce Shelley worked on four «Age of Empires» games. In this interview, he explains how the historical setting came about, why children’s books served as the source, and what he thinks of the fourth game.

Bruce Shelley has played a decisive role in the success of «Age of Empires». Now in his 70s, he was a designer on the first three instalments as well as the «Age of Mythology» spinoff. But he made a name for himself even before that, working on «Civilization» alongside Sid Meier.

Bruce, when was the last time you played «Age of Empires»?
Bruce Shelley, game designer: I really don’t remember. But I doubt I played it much after we finished it. Wir fingen sofort an, «Age of Empires 2» zu entwickeln. It’s like making sausages. You can keep going (forever), but at some point you’ve got to tie it off and sell one, because it’s a business.

Is this true for all your games – that you yourself don’t play them often?
We play them intensely while we’re making them. We kind of design by playing. «Age of Empires» was practically a three-year production. By the end of it, you look forward to playing something else.

What was your strategy for the multiplayer game?
I think I was more of a builder, so I took more time doing the economy part. I liked that part of the game particularly. But against really good players, I was usually too late to have that going. I played like I was typing with two fingers, whereas people I work with were playing with ten fingers.

We would play «Warcraft» regularly, and once we got our game going, we found we liked it better. Maybe it was just natural, but we were really enjoying playing our own game. If these hardcore gamers are really enjoying playing our game – that’s really a positive thing.

When you look back at «Age of Empires», are you still satisfied with the result?
Looking back, I think I’m really happy with the series. I mean, it’s grown, it’s changed, and I think it’s made a lot of people happy. I have at least one former colleague who still plays Age II once a week with his friend from high school. The idea that people are still playing something that we made 25 or 30 years ago is a good feeling.

How does it feel to see a new team working on «Age of Empires»?
I have no problem with that. It allows the franchise to live on. Most of us who made the originals aren’t involved. I’m happy that they think it's good enough to keep it going. That’s what’s most important to me – that it isn’t forgotten on the back of the shelf forever. There’s a group of people who still play it.

After the genre lay idle for a number of years, RTS seems to be experiencing a revival.
From what I can tell, people want a faster game. A high-quality RTS game used to take an hour or 45 minutes to play. You can finish a game of «League of Legends» or a shooter game in 15 minutes flat, whereas you invest a lot of time in a game of Age or an RTS game. If you lose, you don’t feel so hot. But we had our day in the sun, and we enjoyed it.

Upon the release of «Age of Empires», one journalist described the game as «digital cocaine».

We’ve had letters from parents saying that because of «Age of Empires» their children started reading about history and certain historical figures and peoples.

The first computer game I worked on consisted of four colours: black, white, magenta, and cyan.

You've worked for many different companies including Ubisoft, Blue Byte, and Zynga. You've been in the business for over 30 years now.
If we go all the way back to paper games, it’s 40 years.

Today, my phone is a million times more powerful than the first PC I worked on. Graphics have changed drastically. We had to build a new engine almost every time we made a game. Nowadays, we can use Unity or Unreal – and with that, a lot of the heavy work is done. You can create a prototype within a week or two. Just the other day, Wordle came out of nowhere, and now people all around the world are playing it.

You can spend $100 million building a game. But Wordle was built by one guy on his own little machine, and he's changed the world a bit with this little game. This kind of thing has been happening for the 40 years that I’ve been involved, and I think it’s refreshing.

But I think I might be getting close to being done here, actually. I should retire. I had two weeks off at Christmas, and I really enjoyed it. But I want to see one more top game on my resume before calling it a day. So I’m staying on for now, but probably not forever.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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