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Opinion

These seven games are just perfect

There are some games we wouldn’t change for the world. We’ve fallen madly in love with these seven perfect masterpieces.

Know this feeling? You finish a game, put the controller to one side and sit quietly for a moment. You know that what you just experienced was something special. Even if the game may have weaknesses from an objective point of view, everything was just right for you. Playable perfection.

I asked around the editorial team: which games were perfect for our authors?

Domagoj Belancic: Hotel Dusk: Room 215

Hotel Dusk: Room 215 is a perfect game because it’s perfectly tailored to the hardware of the Nintendo DS. Any attempt to port the game to another platform or make it better would fail. That’s what makes it so special.

I slip into the role of ex-policeman Kyle Hyde, who spends a night in the eponymous Hotel Dusk and gets involved in a crime investigation. The more I learn about the guests and history of the hotel, the stranger the game becomes.

I have to hold the Nintendo DS sideways while playing, like a book. No wonder – I have to read a lot in Hotel Dusk: Room 215. Between the dialogue with shady guests, I have to solve all kinds of puzzles that literally use all the features the DS hardware has to offer. And in an extremely creative way.

  • Release: 2007
  • Platform: Nintendo DS
  • Genre: Visual Novel, Adventure

Simon Balissat: Ghost of Tsushima

Saving the island of Tsushima from a Mongol siege as Samurai Jin Sakai is repetitive, the story is transparent and the quests are generic. Regardless, I finished the game with a wide smile on my face, despite its objective weaknesses. When red autumn leaves fall from the trees in Ghost of Tsushima and I sneak up to a Mongol camp to kill three enemies with a sword combo, I feel like Jubei in anime classic Ninja Scroll.

Yes, it’s all been done before then done again, but neither Rise of the Ronin nor Assasin’s Creed: Shadows gave me that overpowering feeling of being a samurai. A dream for my inner Weeb.

  • Release: 2020
  • Platform: PS4, PS5, PC
  • Genre: Open-World, Action-Adventure

Cassie Mammone: MediEvil

Levels in MediEvil are varied and offer a wide range of tasks. For example, I master a maze by tackling the challenges set by puzzle master Jack. Or I help the pumpkin witch by cleaning an anthill for her. First she shrinks me down to the appropriate size. Her reward is one of the most powerful weapons in the game: the chicken leg.

As a bonus, the PS4 remake has another perfect point. If I complete the remake, including the extra task missing from the original, I unlock the PS1 game on my PS4 disc. How cool is that fan service, come on?

  • Release: 1998
  • Platform: PS1 (original), PS4 (remake)
  • Genre: Action-Adventure

Philipp Rüegg: Max Payne

  • Release: 2001
  • Platform: PS2, Xbox, PC
  • Genre: Third Person Shooter

Kevin Hofer: Xenogears

However, the story is multilayered and subtly conveys various philosophical world views. Xenogears also led me to study philosophy and had a lasting impact on me. Even today, I still like to lose myself for hours in complex analyses of the game.

  • Release: 1998
  • Platform: PlayStation
  • Genre: JRPG

Debora Pape: Frostpunk

This game’s just the thing for hot summer days. Frostpunk is guaranteed to cool me down – and still make me sweat. In a steampunk setting, I take on the leadership of a small band of refugees from London. The climate has collapsed, the earth’s covered in snow and I have to make sure my people survive in the icy expanse. Practically impossible. There will be deaths. The only question is: how many?

This pseudo city builder presents me with tough decisions. Do I send my people outside at minus 60 degrees to collect coal at the risk of frostbite? Or do I risk the life-giving heat generator shutting down from a lack of coal, leading more to die? Do I mix sawdust into the sparse food or do I stretch it with water? Do I let refugees into my settlement even though resources are scarce? Child labour would help a lot, but do I want that?

You’ll either hate or love Frostpunk. It’s a hard game, a happy ending is highly unlikely, and as the leader you constantly have to test the limits of your own morals. I’ve played through the story several times – the game encourages me to do better in another run. With fewer people on my conscience. To provide more warmth.

Up to now, no other city builder has challenged me as tactically and emotionally as Frostpunk. That’s why it’s perfect for me. Incidentally, some elements from the game can be found in the more recent Ixion, which I also highly recommend.

  • Release: 2018
  • Platform: Windows, macOS, PS4, Xbox One
  • Genre: Survival, City Builder

Kim Muntinga: Lemmings

For me, Lemmings was and is the perfect mix of fiddling around, stress, humour and pure madness. Levels are cleverly designed, full of «aha» moments, and triumph when everything suddenly works out – pure bliss. It’s bittersweet, sometimes having to blast a few little guys away to save the group. Sound morbid? Maybe. But it’s also part of the game and makes it all the more special.

At the same time, Lemmings is a journey back in time to my childhood, to squeaky sound effects and hectic mouse clicks. It’s the perfect puzzle game.

  • Release: 1991
  • Platform: Amiga (original, followed by others later)
  • Genre: Puzzle Strategy

What’s your perfect game?

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My love of video games was unleashed at the tender age of five by the original Gameboy. Over the years, it's grown in leaps and bounds.


Opinion

This is a subjective opinion of the editorial team. It doesn't necessarily reflect the position of the company.

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