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Dune: Awakening is gripping and overwhelming

Philipp Rüegg
12-6-2025
Translation: Katherine Martin

Dune: Awakening turns the legendary desert planet Arrakis into a playground for amateur architects and spice prospectors. Although the game still needs some tweaking, it’s already just as addictive as the planet’s highly coveted resource.

I’m sent to Arrakis as a prisoner to investigate the disappearance of the Fremen. «Everything depends on this,» the mysterious women’s order Bene Gesserit tells me. If it’s so important, why are they relying on a jailbird like me? The story starts out flimsy, and has remained totally incidental ever since.

The rest of the time, there’s always something breaking. Your equipment, for example. Although you can repair it, you can only do so at a repair station, with the right blueprint and the necessary resources. As if that weren’t bad enough, you can’t completely repair things. The shelf life of your items is constantly decreasing. Arrakis is a tough place.

Dune and its settlements

When I’m not exploring the desert on my self-built sandbike, a sand buggy or, later, an ornithopter, I’m looking after my base. With a growing selection of modules at my disposal, I can rustle up a new home in next to no time.

I fit my base with generators, a blood extractor, a recycling machine and a fabricator. The latter’s especially important because I use it to make equipment. To my delight, the machines automatically take the resources they need from my storage boxes. There’s nothing I loathe more than storage management.

As time goes on, the variety of available roof, wall and window elements grows. Even so, most of the buildings on Arrakis still resemble prefabricated buildings from the Soviet Union. Both mine and those of other players. The desert planet and its settlements seem like a stomping ground for failed architecture students.

By MMO standards, encounters with other desert explorers are rare. Their settlements, on the other hand, are everywhere. Even so, my fear that their postmodern superstructures could disfigure the game world hasn’t come to fruition.

The level design doesn’t just allow for upward travel – you can go downwards too. As I’m exploring a crashed spaceship in a huge ravine, I can use a hover module to glide deeper and deeper under the planet’s surface. The caves are so labyrinthine that it takes me a good half hour to get back.

Funcom has captured the danger of the desert brilliantly. Traversing its sprawling, open spaces is nerve-wracking, with threats even lurking in the sand itself. If you suddenly hear an ominous hammering sound, it means you’re riding over drum sand, which can swallow you up, bike and all. If the gaping mouth of a Shai Hulud comes snapping out of the ground at the same time, you’re a goner.

Being part of a team gives you an advantage in PvP. As for the rest of the game, I’ve been getting along well on my own so far. Mind you, being able to divide up base construction tasks would be nice.

Not much variety to combat or quests

Bandits, who have camps all over the place, are always up for a fight. They’re the least exciting part of the game so far. There only seems to be one type of enemy: humans. If they attack you with a sword, there’ll be a quick tussle. Blocking, countering and breaking through their energy shield at the right moment does the job.

I shoot enemies in the head with a standard selection of pistols, shotguns, sniper rifles and so on. Although there are different character classes (I’ve opted to be a Mentat technician, able to set up turrets and shoot clouds of poison), this hasn’t injected much variety into the game so far. I’m hoping for a lot more later on.

Not being able to see everything at a glance reminds me of Age of Conan. While playing the 2008 MMO, I was hardly able to distinguish a dagger from a piece of wood in my inventory. When my friend who was much further along in the game came online, I bombarded him for an hour with questions about things that weren’t clear to me.

It helps that Dune: Awakening looks seriously cool and is accompanied by a great soundtrack. It doesn’t quite match the opulence of Hans Zimmer, who composed the score for the Dune films. But when the sound in the game swells, it creates an atmosphere just as gripping. I can get over the fact that battles and quests are a bit monotonous.

If Funcom can tweak the accessibility and simplify using tools, I see a bright future for this dusty planet.

Dune: Awakening is now available for PC and was provided to me by Funcom. PS5 and Xbox Series X/S versions will be released at a later date.

We chat about the game in the latest episode of our Swiss-German podcast, A Tech Affair.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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