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Review

Dungeons & Dragons: Honor Among Thieves: roll for initiative, baby!

Luca Fontana
29-3-2023
Translation: Patrik Stainbrook

Who’d have thought it? Dungeons & Dragons: Honor Among Thieves is a wonderfully wacky adventure packed with plenty of laughs. It doesn’t even require previous knowledge of the game to be enjoyed. My adventuring cap off to them!

First off: my review contains no spoilers. Any information stated here is featured in trailers that have already been released.


I may be way too early in saying it. I’ll do it anyway. With my head held high and a booming voice. Ladies and gentlemen, I’m happily declaring Dungeons and Dragons: Honor Among Thieves the breakout hit of the year – in March!

I never would’ve bet on that. Not after I saw the first trailers for the film. I mean come one. Gaudy rock music, flat jokes, an apparent overdose of what can barely be called special effects – how is this sham supposed to turn into something that even begins to do justice to the mother of all role-playing games? We’re talking about Dungeons and Dragons here, for God’s sake!

And yet here I am, typing these words, struggling to get a big fat grin off my face. Why? Read on.

The plot

Sometimes it’s Edgin’s (Chris Pine) overblown sense of justice that leads him to steal, and into even bigger trouble. His past heist, for instance – I won’t mention the motives for it, spoilers – landed him and his barbarian sidekick Holga (Michelle Rodriguez) in a maximum security prison. Somewhere in the middle of nowhere, where it’s always winter and eternal ice keeps the prisoners far from the kingdom, our two heroes languish while planning their escape.

No sooner has this succeeded than Edgin and Holga drum up the old gang again. Their next target: a magical relic considered lost for centuries. But that’s not the real coup. The relic only serves to open the magically locked gates to a vault that holds an even greater treasure. Only it belongs to none other than the evil Forge (Hugh Grant), Prince of Nevermore, the capital of the empire.

Dungeons and Dragons – the big momma of all role-playing games

Once upon a time, long, long ago, in a realm called the Midwestern United States – specifically the states of Minnesota and Wisconsin – a group of friends gathered together to forever alter the history of gaming.
Dungeons & Dragons, Player’s Handbook, Preface

When Gary Gygax and his friends invented the pen-and-paper game in 1960, they had no idea they were about to create a global phenomenon. Instead, they were tired of just reading stories about worlds with magic, monsters, and adventures instead of experiencing them for themselves.

Voilà: the first role-playing game was born.

No matter what role-playing game you play today, there’s a bit of DnD in everything. Accordingly, the legacy of the mother of all role-playing games truly is astounding. Too astounding, I thought, the first trailers fresh in my mind. Thankfully, my opinions have since shifted.

Let’s face it: Dungeons & Dragons is completely absurd – in a good way!

Suddenly, it all seems so clear.

A crowd-pleaser that actually pleases

Dungeons & Dragons: Honor Among Thieves is fun without a doubt. There are no half measures. Again and again, I get to belly laughing – so much for flat, dumb humour.

Still, one party member steals the show. Bridgerton beau Regé-Jean Page as paladin Xenk Yendar. Holier than the Pope, more sincere than Jesus. He’s constantly surrounded by an impenetrable aura of righteousness that feels almost tangible in the movie theatre – that’s how over-the-top the Paladin is. And he pronounces every syllable with such incredible gravitas that you might think the whole world was hanging on his every word.

John Francis Daley and Jonathan Goldstein not only wrote the screenplay, but also directed the film themselves. And you can really tell the brains behind it know their stuff; it’s palpable in every scene. Again and again they sprinkle in little homages. Take a relic that requires a hero to adapt to it before its true powers are unlocked. In technical jargon, this is called attuning. Or jewellery with spell slots, i.e. stored spells – don’t ask.

But the greatest feat Daley and Goldstein accomplish is in translating typical, outrageous situations that DnD players themselves have experienced dozens of times to the big screen.

But what I liked best was the graveyard setting in the middle of the film – once the scene of an epic battle, now a mass grave. Our heroines and heroes need to question the dead there for information. The creators wrote this scene with such a morbid sense of humour that I immediately was reminded of Sam Raimi’s Evil Dead trilogy. Dungeons & Dragons at its finest.

Verdict: funny, heartfelt, delightful – DnD done right!

Hard to believe, I know. Dungeons & Dragons: Honor Among Thieves might actually be one of the best (pen-and-paper) game adaptations out there, even if it’s not half as groundbreaking and cinematic as, say, Lord of the Rings. Nevertheless, the fact that fantasy works even when it’s not as serious and epic as Game of Thrones or Chronicles of Narnia is still a badly needed proof of concept.

In addition, Dungeons & Dragons: Honor Among Thieves manages a difficult balancing act. You don’t have to be a hardcore fan of the game to like the movie. This is mainly thanks to the cast – led by Chris Pine – who must’ve had the time of their lives on set. Infectious enthusiasm. The rest is taken care of by the beautifully designed settings, costumes and creatures that make a little over two hours of runtime fly by.

In this sense, I only have one thing to say. Roll for initiative, my dear players, and dive into a world full of dungeons and dragons!


Cover photo: Paramount Pictures

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I write about technology as if it were cinema, and about films as if they were real life. Between bits and blockbusters, I’m after stories that move people, not just generate clicks. And yes – sometimes I listen to film scores louder than I probably should.


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