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"Hardspace: Shipbreaker" - The most dangerous job in the galaxy

PC Games
30-5-2022
Translation: machine translated

Hardspace: Shipbreaker" was able to mature in Early Access for over two years. On May 24, the sci-fi simulation was finally released for the PC. We put on the spacesuit, grabbed the welding torch and took a look: Is the job as a space junk collector fun? Or is the thing a candidate for the trash compactor?


This is an article from our content partner "PC Games". Here you can find the original article by author David Benke.


A one with nine zeros, ten thousand times one hundred thousand, or quite simply: a tidy pile of dough. That's how deep in the hole you are at the beginning of Hardspace: Shipbreaker. And for the next 100 hours of gameplay, it's your job to work off this sum with your creditors - in sweaty, grueling drudgery. Sounds like a lot of fun, doesn't it?

Cinderella in Space

Sounds quite simple in theory, but in fact it's almost a science in itself: Before you start, you first have to analyze each wreck with the scanner to see what it's actually made of and where there are possible weak points. In the rarest of cases, a ship like this can be filleted like a Christmas goose in no time at all.

You have to work your way from the inside to the outside, use your laser to loosen welding points on the basic structure, remove the hull, cut it into its small parts, carefully remove the interior and then, depending on its condition and reusability, throw it all into the melting furnace, the recycling plant or the waiting freighter. According to the motto: the good in the potty, the bad in the jar.

In all this, you'll be helped by your trusty hand-throwing hook, a kind of high-tech lasso with which you can drag objects through space. Thanks to the built-in impact module, you can also hurl things away from you with a bang. Or you can use so-called connectors to tie several pieces of scrap together. This works very well due to the successful physics simulation!

Completely detached from the earth

The seriousness of (ab)life

This idyllic harmony doesn't last forever, though, because at some point you'll come to the rude realization: That was just the relaxed tutorial up to this point! So you've had puppy protection the whole time. As soon as the training wheels are off, "Hardspace: Shipbreaker" suddenly becomes noticeably more demanding and confronts you with a steadily increasing learning curve.

You can sometimes find consumables hidden in the wreckage, but most of the time you have to fly to a nearby store terminal and buy supplies manually, at your own expense of course.

In Hardspace: Shipbreaker you get charged for almost everything, your immense debts don't come from anywhere: if you accidentally burn a piece of carbon instead of recycling it, the material value is deducted from your wages. You have to pay daily rent for your equipment.

Yes, even your own death costs cash! Then the LYNX Corporation creates a clone of you, which continues to slave for them!

Dead in Space

And this cloning process can happen really often, because the life as a shipbreaker is mostly a dangerous and short one: You crash into a steel beam with too much caracho? Dead. You were accidentally sucked in by one of the recycling machines? Dead again. You forgot to empty the fuel tank of a wrecked ship so that it blows up under your cutting torch? Well, you certainly know the answer.

At least on the standard difficulty level, your demise isn't a problem. Thanks to the EverWork body replacement program, you'll get an infinite number of new bodies. On the higher levels, however, your respawns are sometimes limited to just 30 or there is even permadeath. So if you die once, all campaign progress is gone.

Scrappage scheme

Any customization will cost you LYNX coins, which you get for completing certain salvage objectives and level-ups. The more ships you scrap, the more experience you gain, the higher your rank, which in turn gives you access to new equipment and ships. The space cruisers get bigger and bigger, and there are more and more dangers. If you face unstable fusion reactors, pressure differences or evil on-board AIs, you'll also collect more money in return.

By the way, you can compare your own account balance with that of other players in a global high score and see how much of the absurdly high mountain of debt they have already been able to work off. The numbers are pretty sobering, though. Even the leader in our ranking was still a good 700 million dollars in debt, so he wasn't even halfway through.

Quo vadis?

This is actually one of the few points of criticism in Hardspace: Shipbreaker: the long-term motivation. Once you've reached the maximum level of 30, unlocked all tools and all ship types, there are no good reasons to keep playing.

The goal you're working towards just seems completely unattainable. In addition, there are just 13 different ship types. They are randomly generated for each mission, but they always look relatively the same. You quickly get fed up with the uniform yellow, gray and black color scheme, which isn't the most beautiful even at the beginning - we'll leave the fancy effects for cutting torches and explosions aside.

Then the scrap collecting becomes a bit monotonous and repetitive. Alternative modes like Free Play or Cutter S.P.U.R.T., in which you can disassemble a ship as quickly as possible and share your best time with the world, don't change anything.

That's an incredible pity, because otherwise "Hardspace: Shipbreaker" is actually a well-rounded game. The unconventional game concept, the relaxed gameplay, the in-game physics, the great soundtrack and the clean technical implementation make the title a gaming experience that we would have loved to spend more time in.

My new dream job!

Hardspace: Shipbreaker was released on May 24, 2022 for the PC. On Steam, the title costs just under 35 Euros / 36.9 Swiss Francs, Game Pass users can play it for free as part of their subscription. The developers from Blackbird Interactive have also planned versions for Playstation 5 and Xbox Series S|X for the future.

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