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Opinion

Spider-Man 2 is proof that Insomniac is by far the best Playstation studio

Domagoj Belancic
24-10-2023
Translation: Eva Francis

Insomniac Games has just released another PS5 smash hit – Spider-Man 2. In my opinion, Insomniac is without doubt the best Playstation studio right now.

The reviews for Spider-Man 2 are overflowing with praise. The open-world blockbuster is hailed as the best PS5 game ever, the best superhero game ever and the best game yet by Insomniac. Even fellow editor and superhero grouch Phil loved Spider-Man – here’s his review.

With the release of Spider-Man 2, Insomniac has fortified its status as the best Playstation studio. Read on to find out why.

Incredible release speed

High quality throughout

In other words, Insomniac hasn’t only managed to maintain the high quality level, but has steadily improved. In my opinion, their games deserve even higher ratings.

Insomniac games push PS5 hardware

Apart from the excellent gameplay mechanics, current Insomniac games also offer beautiful graphics and a technically impressive implementation. The studio has been constantly pushing the limits of the PS5 since the beginning of the new console generation. The following aspects stand out in particular.

Ray tracing and the like

With Miles Morales and Spider-Man Remastered, Insomniac already delivered impressive ray-tracing reflections on Sony’s new console for the launch of the PS5. These were further developed in Ratchet & Clank: Rift Apart and perfected in Spider-Man 2. Having said that, perfected may sound like an exaggeration. But honestly, I don’t think much more is possible on PS5 hardware – especially not in such a huge and complex open world game.

Virtually no loading times

Insomniac doesn’t do loading times – their PS5 games launch within seconds. With the Fast Travel option in Spider-Man 2, there’s no waiting at all. You just click on a point on the open-world map and Spidey swings his way through the urban canyons. No other studio currently manages to implement such seamless transitions and virtually non-existent loading times. What a joy – especially after the countless loading screens in Starfield.

60 fps and VRR

Digital Foundry’s tested the modes in Spider-Man 2. Check out the video below starting at minute 8:00 to get an impression of them.

Insomniac games aren’t 100 hours long

That’s right up my street. After finishing an Insomniac game, I never feel oversaturated, but am left wanting more. And if I want more, I can get the platinum trophy – which I did in Rift Apart and the first two Spidey games and will definitely do again in Spider-Man 2.

Insomniac games have their own DNA

Insomniac doesn’t reinvent the wheel with every release. Instead, their games build on each other in terms of content and mechanics. I like that. I enjoy when I can feel that a studio’s games have their own DNA, such as familiar elements that reoccur throughout several games and are perfected with each release. That’s exactly what Insomniac does. The gameplay elements from the current Spider-Man games have their origins in the studio’s early history.

In the 2000s, Insomniac was best known for the Spyro the Dragon games. A few years later, the studio combined the classic platformer and collectathon elements from Spyro with new, more action-heavy shooter mechanics. The result? Ratchet & Clank. The developers have perfected this new genre mix in a total of ten games.

Insomniac used the experience gained with the Ratchet & Clank series to further develop the Xbox-exclusive shooter Sunset Overdrive in 2014. This game builds on the shooter-platformer mix of Insomniac’s previous games and puts a greater focus on the game character’s locomotion. I shoot and fight my way through a colourful open world, run along the walls of buildings, elegantly jump around and swing along power poles. Sounds familiar... Spidey, is that you?

Lindsay Keys, Animation Director at Insomniac, confirmed with a post on X that Sunset Overdrive laid the groundwork for Spider-Man. Without the crazy Xbox shooter, we’d never have been able to enjoy the ultra fluid locomotion system in Spider-Man.

Spider-Man also benefited from Ratchet & Clank: Rift Apart. Insomniac flexed the PS5’s muscles with the interdimensional rifts in Rift Apart. This game repeatedly teleported me back and forth between several dimensions, all in a matter of seconds. In Spider-Man 2, there are also portals that teleport Spidey to new locations – even smoother than in Rift Apart.

It’s fun to see the studio develop its own ideas in each new game and find new ways to apply them. I can’t wait to see the Wolverine game and find out if it’s also inspired by previous Insomniac games.


Here’s a detailed game review of Spider-Man 2:

For even more Spider-Man 2 content, check out the upcoming episode of our «A Tech Affair» podcast (podcast in Swiss German).

Header image: Insomniac Games

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My love of video games was unleashed at the tender age of five by the original Gameboy. Over the years, it's grown in leaps and bounds.


Opinion

This is a subjective opinion of the editorial team. It doesn't necessarily reflect the position of the company.

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