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These games have made a comeback after an initially disastrous launch

Domagoj Belancic
24-1-2023
Translation: Veronica Bielawski

When a game doesn’t totally win over its audience at launch, it quickly sinks into insignificance. But some titles have managed to regain their players’ favour after an initial flop.

Many developer studios publish their games according to the banana principle: they’ll release an unfinished game which only matures into a finished product with customer feedback. This doesn’t always work out as planned. Content-poor shooters like «Anthem» or «Evolve» and buggy disasters like «WWE 2K20» and the «GTA» remakes are examples of green bananas that never managed to turn yellow.

But there are some games that have actually fought their way back into fans’ hearts after a disastrous launch. Here are five of the most spectacular comeback stories.

«Cyberpunk 2077» – a comeback thanks to Netflix

After «The Witcher III: Wild Hunt», which was acclaimed by critics and fans alike, expectations for the next game from Polish developer studio CD Projekt Red were quite high. And after the extensive «Cyberpunk 2077» gameplay demo at E3 2018 and Keanu Reeves’ legendary «You’re breathtaking» appearance at E3 2019, these expectations shot way through the roof.

After the disastrous launch, CD Projekt Red scaled back public communication to a minimum and focused on fixing the most urgent bugs. By now, the game is, technically speaking, in an acceptable, though still not perfect, state.

But «Cyberpunk» doesn’t owe its big comeback to bug fixes; it’s mainly thanks to the launch of the Netflix anime series «Cyberpunk: Edgerunners».

The positive response to the series has also had an impact on the game. After the anime aired, «Cyberpunk 2077» broke CD Projekt Red’s record for «The Witcher III: Wild Hunt» with over 130,000 Steam users simultaneously playing the game. In addition, the game surpassed the 20-million mark in sales figures.

«GTA Online» – from technical flop to commercial top

It’s hard to imagine a gaming world without «Grand Theft Auto V». The fifth part of Rockstar’s gangster epic has sold over 170 (!) million copies since its launch in 2013, making «GTA V» one of the best-selling games of all time, right behind «Minecraft».

The game owes its long-lasting success primarily to the online multiplayer mode «GTA Online». Even ten years after its release, Rockstar continues to thrill its fans with new updates to the chaotic open world.

At the launch of «GTA Online», however, not all was rosy in the gangster world. The multiplayer mode was delivered in a free update about two weeks after the release of «GTA 5». In the initial days and weeks after the release, multiplayer mode was almost unplayable.

Due to the huge onslaught of players, Rockstar’s servers were massively overloaded. The result? Infinitely long waiting times in the game lobby and game crashes. Those who actually managed to get into the game had to deal with a bugged alpha version that not only featured annoying glitches, but could also destroy entire saves.

Many players reported a game character being permanently deleted for unknown reasons. Others «only» lost their vehicles and in-game savings. Because these were items that had been purchased with real money, Rockstar Games went so far as to temporarily suspend all microtransactions.

«Final Fantasy XIV» – a complete reset

«Final Fantasy XIV» is currently one of the most played MMOs, breaking new records with every update. Millions of Final Fantasy fans log in daily to go on new adventures in Eorzea. It’s easy to forget that the game existing at all is almost a small miracle.

The original version of the online RPG was released in 2010, first for Windows and shortly after for Playstation 3. The game was seriously torn apart on both platforms by critics and Final Fantasy fans alike. The response to the game was so bad that the servers were completely shut down after only two years.

A year later, the fantasy epic was reborn as «Final Fantasy XIV: A Realm Reborn» – complete with a new engine, development team and game director, Naoki Yoshida.

In terms of gameplay, the game was also one big disappointment. Really exciting stories, quests and a world that invites you to explore it? None of that was to be found in version 1.0 of «Final Fantasy XVI». The battle system was also an unfinished mess, seemingly designed by people who’d never played an MMO before.

The YouTube channel Speakers Network perfectly recounts the incredible story of the death and rebirth of «Final Fantasy XIV» in a ten-part video series:

«No Man’s Sky» – hard work pays off

Like «Cyberpunk 2077», «No Man’s Sky» also fell victim to its own hype. Here, too, overly ambitious features and concepts were announced in advance that couldn’t be implemented at launch. In contrast to «Cyberpunk 2077», the blame for the launch debacle can’t be placed exclusively on the developer studio;

The trailer promised a quasi-infinite, procedurally generated game world with over 18 trillion (!) planets to discover. Sony was also impressed by this ambitious vision. Shortly after the announcement, it secured exclusive publishing rights for consoles. After that, the small indie game was treated by Sony like a AAA game from one of its own first-party studios.

At major press conferences, such as E3 2014 and E3 2015, «No Man’s Sky» had a correspondingly large presence in Sony’s slots. The founder of Hello Games, Sean Murray, was often in the spotlight, constantly announcing new features and impressive facts about the game.

The launch of the game was, similar to «Cyberpunk 2077», a complete disaster. Those who were able to fight through the annoying bugs and complete crashes quickly noticed that the game frankly wasn’t ready. Widely announced features, such as the possibility to play and interact with other people, were completely missing at launch. Sean Murray especially felt the anger and disappointment of the audience. He was labelled a notorious liar and fraud.

YouTuber Crowbcat sums up the state of the game shortly after launch very aptly:

After the launch, Hello Games remained silent for a long time – no official statements, apologies or public appearances from Sean Murray. In the background, the development team was gathering its forces to work on a number of substantial updates to the game. And they had it in them.

As of January 2023, Hello Games has released a whopping 23 (!) completely free, sizeable updates for its space epic. And there’s no end in sight. Unlike CD Projekt Red, Hello Games didn’t limit itself to bug fixes; it invested a lot of time and money into turning Sean Murray’s original vision into reality. And this proved successful – «No Man’s Sky» has now sold over ten million copies.

The best part of the story? «No Man's Sky» is now available everywhere and can even be played in VR or on the go on the Nintendo Switch.

Hello Games, and in particular Sean Murray, are still keeping a very low profile about their next game. They didn’t want to announce the game too early to avoid repeating the mistakes of «No Man’s Sky».

«Destiny» – boredom turned sequel

«Destiny» was developer studio Bungie’s first project after it broke away from Microsoft in 2007. The expectations for this shared world game were major. After all, this is the studio that had produced the perhaps most legendary shooter trilogy of all time: «Halo».

«Destiny» broke records – no game in a completely new franchise was pre-ordered as often as Bungie’s shooter. However, the pre-launch hype was quickly followed by a post-launch down.

Neither fans nor critics were fully convinced by the online shooter. The game earned only mediocre reviews on review aggregator sites like metacritic.com. «Destiny» wasn’t bad. But it wasn’t the next «Halo», either.

The most criticised aspects were the boring story and repetitive gameplay loop. And so, despite updates that brought new weapons, raids and stories, «Destiny» basked in mediocrity for months. The first hardcore gamers had slowly started giving up on the game.

The franchise’s future looks pretty bright, too. There’s no end in sight to the updates for «Destiny 2». What’s more, Bungie was acquired by Sony last year. With this, the studio is expected to expand with the goal of putting even more financial and human resources into the continuing development of «Destiny 2» and other new games.

Header image: CD Projekt Red

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My love of video games was unleashed at the tender age of five by the original Gameboy. Over the years, it's grown in leaps and bounds.


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