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We went to Paris to try out the Nintendo Switch 2

Domagoj Belancic
3-4-2025
Translation: Katherine Martin

We got to test Nintendo’s new console at a preview event in Paris. Here are the things we loved about the handheld hybrid, as well as the things we weren’t quite so keen on.

For English subtitles, click the gear icon, «Subtitles/CC» and «Auto-translate».

Shortly after the Switch 2’s big reveal, Phil and I managed to get our hands on Nintendo’s next-gen hardware. We put the console through its paces at a preview event in Paris and tested numerous Switch 2 games.

Here’s a roundup of the biggest revelations and yet-unanswered questions.

The Switch 2 is seriously big

When I picked up the Switch 2 for the first time, I was struck by the size of it. Compared to the original Switch, the successor is ginormous. As someone with large hands, it was the perfect size for me. However, it could prove problematic for kids or folks with small hands.

Check out these photos comparing it with the original Switch, the OLED version and the Switch Lite:

The Switch OLED vs. the Switch 2"]]

The console feels like an expensive piece of kit. It’s solidly made and looks really stylish with its black cover and splashes of colour under the analogue sticks. The stand feels considerably more stable and flexible than the OLED model’s one. I don’t think the original’s puny stand even merits a comparison.

The display is impressive – even though it’s «just» LCD

Many Nintendo fans were disappointed when it was revealed at the Direct presentation that the Switch 2 would be given an LCD screen over an OLED one. But let me reassure you – the display won me over after I had tried the console in handheld mode a few times.

New Joy-Con features: gimmick or sustainable innovation?

The new Joy-Con controllers aren’t just larger. They also boast new features, most notably mouse control. If you detach and turn the little controllers on their side, you can use them like a mouse.

We tested the feature while playing Metroid Prime 4: Beyond, Drag X Drive, Super Mario Party Jamboree and other games. You’ll find more detail on how mouse control features in them later on. The bottom line is: it works. Astoundingly well, in fact. The mouse sensors react to input quickly and precisely.

The new HD Rumble 2 motors are supposedly even more precise than their predecessors. In my gaming sessions, I felt an improvement. Probably because mouse controls featured heavily in many of the demo games. Even as I was scrolling through menus, I could feel little vibrations giving me feedback. Overall, I’d say Sony’s Dualsense controller still has a bit of an edge when it comes to vibration functions.

Nintendo has also reworked the buttons on the Joy-Con. They feel much softer to press, but are just as precise. The controller’s fun to use. I like the sticks too – the mere fact that they’re significantly larger than the ones on the old Joy-Con is enough to get a thumbs-up from me. Nintendo says they’re more precise and more durable. However, it’s unclear whether they’re Hall effect sticks.

The new Pro controller is close to perfection

I fell in love with the new Switch 2 Pro controller. At first glance, the new version looks really similar to the Switch 1 Pro controller. I didn’t notice the differences until I picked it up and started using it.

The analogue sticks are particularly impressive – they move with unbelievable flow. I didn’t feel the slightest resistance as I was gaming. It was as if someone had smeared the sticks with butter. I don’t know what kind of magic Nintendo has worked here, but I love it. Again, it’s unclear whether the Pro controller has Hall effect sticks.

The games we tested

We didn’t just use the Paris preview event to check out the hardware. Naturally, we spent plenty of time gaming. Here’s our roundup of the most exciting games.

Mario Kart World is the Switch 2’s killer app

Most of the event’s gaming stations were dedicated to Mario Kart World. Nintendo’s well aware that the racing game will be the reason many fans will buy the Switch 2. Phil and I sped through several laps of the new open-world Mario Kart and adored it.

We started off with a typical Grand Prix consisting of individual races. In the character selection, I noticed you could choose between different outfits for many of the characters. However, nobody wanted to tell us how that would affect gameplay. I went for Donkey Kong, while Phil chose a new character: the cute, chubby cow from Moo Moo Farm.

Unfortunately, we couldn’t choose our own gameplay settings. We were forced to play in 100 CCM mode with a bunch of driving aids, which was a pity. Despite these constraints, Mario Kart World had me hooked from the moment the first race started. It felt surreal to see 24 drivers on the track at the same time. Pure mayhem. Awesome.

I got off to a brilliant start, but Phil managed to oust me from the top spot shortly before the finish line. «No wonder,» one of the promoters said, «He was playing as the cow, wasn’t he? The cow always wins.»

If you want to find out more about Mario Kart World, I’d recommend the detailed analysis and summary of the gameplay clips demonstrated so far by my fellow editor Debora:

Donkey Kong Bananza

As the angry monkey, you can basically punch your way through every wall and down into the ground. You can pull chunks of rock out of the ground and walls and throw them, causing even more destruction. However, that only works if the larger rock you’re hitting with the projectile is softer than the chunk you’ve grabbed. If you destroy too much, you can reset the level and start again from scratch.

There are chests and other secrets buried in the earth all over the place. You can occasionally throw explosive rocks for an extra hit of destruction. Plus, you get to hurtle down mountains on torn-out boulders, snowboard style.

Would I have preferred a new 3D Mario? Sure. But Donkey Kong Bananza is an outstanding substitute. With its completely destructible environment, it feels very next-gen.

Metroid Prime 4: Beyond – Switch 2 Edition

I played the demo using the Joy-Con controllers’ new mouse feature – almost as if I were playing a shooter on the PC. With the left Joy-Con, I told bounty hunter Samus Aran which direction to run. Meanwhile, I moved the right Joy-Con over a mouse mat on the table to change her line of vision. Though the mouse controls work well, my hands cramped up after a few minutes. An upside-down Joy-Con controller is just not as ergonomic as a mouse.

In the Switch 2 edition of the game, you can choose between two graphics modes: 4K at 60 fps or 1080p at 120 fps. For the demo, I was only able to select the second option. Compared to the Switch 1 version of the game (which I’ve only ever seen in trailers), the game looks much sharper and runs pleasingly smoothly – even when there’s a lot happening on screen.

The Legend of Zelda: Tears of the Kingdom – Switch 2 Edition

Tears of the Kingdom looks much nicer on the Switch 2 than on the Switch 1. When I tried it, the game ran smoothly the whole time, and had a higher resolution. I tested the new edition on both the TV and in handheld mode, and loved the end result in both scenarios. Breath of the Wild has been given the same upgrade, but we didn’t test it.

The only downer is that the upgrade is fairly expensive. If you own the original game, it’ll cost you around 20 francs or euros. Alternatively, the Switch 2 Edition is available as a standalone game at full price. It’s still unclear whether this technical overhaul will make paying for the upgrade worthwhile.

Drag X Drive

This is another game that makes uses of mouse controls. It’s basically a wheelchair basketball game involving robots. I played it with both hands on the table, a Joy-Con mouse in each one. If you push both Joy-Con mice forward at the same time, your character rolls forwards. If you move just one controller, you can turn. When you push, the controllers vibrate slightly so that you feel like you’re turning wheels with spokes.

You play in teams of three with the aim of scoring as many baskets as possible. You shoot by moving your hand in the direction of the hoop. This may sound easy, but in reality, it’s seriously tiring. My hands cramped up like they did during Metroid Prime 4. I couldn’t figure out how best to hold the Joy-Con controllers. I found myself constantly repositioning them in the heat of the moment, unable to find a grip that really suited me.

Even so, I have to admit that the two Drag X Drive matches I played were a lot of fun. Crashing into other players at full throttle, stealing the ball and then scoring a basket with a well-aimed shot is awesome. However, I doubt the game will be able to hold my interest in the long run. In many ways, it feels like the Switch 1 launch game Arms – a title designed to showcase a new feature/gimmick of the console.

Nintendo Switch 2 Welcome Tour

Speaking of games designed to showcase a new feature, I also tested the glorified tech demo Nintendo Switch 2 Welcome Tour at the event. In this «game», you play as a mini character running through the Switch 2 and completing quizzes and minigames along the way. All of these quizzes and minigames are connected to the features of the console.

Sometimes you have to guess how many frames per second an object is moving at, sometimes you have to survive a bullet hell minigame using the mouse controls. It’s actually a great idea. The only downer is that the game isn’t pre-installed on the Switch 2, and is only available as a paid download. This is a baffling decision on Nintendo’s part; I couldn’t imagine a better way to introduce and promote the console’s new features.

Super Mario Party Jamboree – Switch 2 Edition + Jamboree TV

In the Switch 2 edition of this party game, new Jamboree TV minigames make use of the Switch 2’s separately available camera and microphone.

Phil and I teamed up for four games that had us jerking around like string puppets. As contestants in the Jamboree TV game show hosted by Bowser himself, we stacked Goombas on our heads, punched «?» blocks and screamed like crazy to try to be louder than our opponents. Between the minigames, the camera meant we could see ourselves in the virtual audience of Bowser’s show.

It’s a nice addition to the main game, reminiscent of the bygone era of Eye Toy. But you shouldn’t expect much more than that.

In addition to the camera minigames, a number of games make use of the mouse function. It’s particularly cool when the mouse sensor is combined with the gyroscope in the Joy-Con controllers. The feature comes to the fore in a minigame where you drag and rotate Tetris-like building blocks to build the tallest tower possible. Granted, it’s nothing earth-shattering, but it’s a nice demo.

We also played these third-party games

In addition to trying all the Nintendo titles, we also managed to carve out some time to test third-party games.

Initial verdict: I’m looking forward to the Switch 2 release

I left the preview event feeling positive about a lot of things. With the Switch 2, Nintendo has made a huge leap forward from the Switch 1. The hardware feels future-proof in many respects – from the display, the build quality and the magnetic Joy Con controllers to the graphical power of the console.

I was most impressed by Mario Kart World with its open game world and 24 simultaneous drivers. Donkey Kong Bananza also made a strong impression with its «destroy everything» gameplay.

I’m not sure how often I’ll use the new features, even though I enjoyed using the mouse controls in Metroid Prime 4: Beyond. There’s a good chance I’ll be spending most of my Switch 2 gaming time with the near-perfect Pro controller.

More photos from the event

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My love of video games was unleashed at the tender age of five by the original Gameboy. Over the years, it's grown in leaps and bounds.


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